By Dan Casey
It’s fitting that The Wolf Among Us‘ newest episode drops mere days after Game of Thrones returns because Melisandre’s words ring true for both: “The night is dark and full of terrors”. The game’s third episode, A Crooked Mile, picks up in the wake of the shocking, gruesome finale of Smoke and Mirrors, mere moments after Bigby makes a fateful discovery about what happened to Helen’s sister Lilly and just who could be behind the rash of murdered prostitutes that’s keeping the Big Bad Sheriff up at night. Yet the brutal killer stalking the streets isn’t your worst enemy in A Crooked Mile — it’s time.
A ticking timebar rapidly depleting while you mull over your conversation options has long been a staple of Telltale’s games, time has never been more of the essence than it is in A Crooked Mile. Multiple branching options, time-sensitive decisions, and an underlying sense of urgency mean that not only do you have to act quickly and decisively, but there’s a chance that characters may live or die, or entire scenes may not take place if you don’t keep things moving. This sense of momentum is sort of the unseen version …read more